Development log 5



Weekly Dev Update
The week is coming to an end, and it’s time to share what is perhaps our most notable achievement lately.
We’ve significantly optimized the game and increased the effective render distance to 1700 meters from the player — which is more than what most games with procedurally generated worlds offer.
💡 Effective render distance means not just terrain visibility, but also full rendering of vegetation and other decorative game elements that bring the world to life.
Additionally, thanks to Qt Instancing, we were able to greatly increase the number of objects in the scene without compromising performance.
The current build can now handle 10,000 to 20,000 objects simultaneously without major issues.
Of course, this parameter will be included in the settings, so players can adjust it to suit their system’s capabilities.
Stay tuned — more improvements coming soon!
Ecliptica
Just make a buisnes!
| Status | In development |
| Author | QuasarApp Group LTD |
| Genre | Survival, Role Playing, Simulation |
| Tags | 3D, building, Crafting, Economy, First-Person, qt-quick, Singleplayer |
| Languages | English, Russian |
More posts
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- Development log 3Apr 18, 2025

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